![]() This makes no need for a master server, instead just sending key inputs to the game across the internet to someone else's game. Instead of sending the whole car over a "network" why don't you send key presses and stuff like that across the network so WASD, blinkers, all of that "stuff" then have the client on each end process the other ends of each other, so like if you have ever heard of "multi-seat" develop that more into a beta multiplayer that takes key inputs from someone elses computer over the internet back into your game (p2p) and vice versa, making the transfer of nodes unnecessary, and would save peoples bandwidth (if that is a thing they are worried about) What I'm saying is double the load, in return lessen the load in a way. So instead of sending every node over a network why don't you just send input from one persons client to the game. I have seen some other threads talking about some stuff left over from Torque 3D and some stuff with that, but I was wondering if I even have permission in the first place to make said modification (because it isn't even my game) besides that I thought I could share some ideas, and get some input, and possibly inspire some developer of Beam, or content creator in general to make my dream a reality I have been considering making a multiplayer modification for BeamNG, because it is one of my favorite games and I hate to see it only be a single player game. ![]()
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